This is an appreciable difference from Blender, which is entirely free. This is different from the face creation operator in three important respects: Holes are detected, so there is no need to manually find and select the edges around the holes.
Maya, however, can be a little expensive to switch to if you’re just getting started or are a solo artist. This tool can take a large selection and detect the holes in the mesh, filling them in. There's a lot of support for Maya in the form of tutorials thanks to its parent company Autodesk, which has even created another modeling software called 3DS Max, though knowing which 3D modeling software of the two is the right one for you can be a little tricky. The animation tools available with Maya often outpace what Blender can do, with faster playback and more intuitive editors being available. The UI is simple, clean, and many find it easier to use than Blender’s interface. Maya is seen as an industry-standard in many places, and though Blender is incredibly popular, there are still many situations where Maya will be the better option.Īs for the software itself, Maya is an incredibly powerful rendering, animating, modeling, and sculpting tool. Maya is an ideal alternative to Blender if you’re really hoping to break into the industry as opposed to pursuing modeling, sculpting, or animating as a hobby.